In the “Effects Volume” you’ll learn everything you need to know in order to create powerful Hollywood-level immersive audio for your productions. From how to record your own foley to layering sound effects, to creating surround sound ambiences and even how to create and have fun making loop group sessions, this volume covers it all. Included in this volume is also the kinds of microphones to use for best results when recording sound effects and the best way to process and mix sound effect for the final stages of re-recording in post production.
In this Introductory chapter to the effects volume, we jump right in to spotting the five example videos for foley and sound effects.

Chapter Contents | Run Time |
Introduction | 00:00:07 |
“Dark Knight” Review | 00:00:36 |
Terms | 00:03:57 |
ENG Foley Spotting | 00:05:56 |
Macbeth Foley Spotting | 00:15:09 |
Action Foley Spotting | 00:26:31 |
Donut Sound Effect Spotting (Front) | 00:35:19 |
Donut Foley Spotting | 00:43:18 |
Donut Sound Effect Spotting (end) | 00:52:59 |
Beach Foley Spotting | 01:02:14 |
Wrap Up | 01:07:54 |
In this fun chapter, we are taken through many sessions of recording foley and shown how to most efficiently capture great foley performances.

Chapter Contents | Run Time |
Introduction | 00:00:07 |
“House of Cards” Review Example 2 | 00:00:49 |
Foley Creation Introduction | 00:01:52 |
Foley In The Closet (Coming Into the Closet) | 00:03:40 |
Foley Pits | 00:08:55 |
Shoes for Foley Footsteps | 00:13:46 |
Shoe Demonstrations | 00:14:55 |
Wedding Foley | 00:17:08 |
Recording Foley | 00:20:16 |
Setting Adobe Audition | 00:22:45 |
Recording Footsteps (Sand) | 00:24:35 |
Recording Sand Footsteps for Beach Scene | 00:28:16 |
More things to Consider in Recording Sand Footsteps | 00:32:22 |
Drops and Sand Effects | 00:33:02 |
Clothing Foley Cheats | 00:35:55 |
Jackets on and Off (Beach) | 00:38:54 |
Shoes on Concrete (Action) | 00:42:07 |
Complex Jacket Removal (Action) | 00:50:39 |
Clothing Handling for Foley | 00:52:47 |
Using Foley to Solve Continuity Issues | 00:56:26 |
Gun Foley | 00:58:46 |
Solving Foley Box Wall Primary Reflections | 01:01:13 |
Footsteps for Macbeth | 01:02:44 |
Doing Wild Footstep Foley Off Camera | 01:04:27 |
Inverted Shoe Motion (Macbeth) | 01:06:40 |
Dog Foley | 01:08:14 |
Footsteps on Grass (with Tape) | 01:09:21 |
Footsteps on Grass (Donuts) | 01:12:13 |
Clothing Foley Example (Donuts) | 01:14:42 |
Complex Backpack Layering Foley | 01:17:11 |
Multiple Foley Sounds Simultaneously | 01:20:22 |
Complex Clothing Foley Cheats (Shirt Pull Down) | 01:23:35 |
ENG Foley Considerations | 01:25:17 |
Ideal Footstep Techniques | 01:29:27 |
Wrap Up | 01:30:53 |
In this chapter we discover ways to fool the brain with “foley cheats”, how to manage multiple noisy foley recordings with “batch capture,” we’re introduced to DTC mixing, and we have our first look at controlling foley from a keyboard.

Chapter Contents | Run Time |
Introduction | 00:00:06 |
Foley Organization and Routing | 00:00:39 |
Batch Denoise – Adobe Audition | 00:06:51 |
Batch Denoise – iZotope RX | 00:14:18 |
Foley Editing | 00:22:05 |
Foley Mixing Basics | 00:24:28 |
Distance To Camera Mixing – Foley | 00:34:05 |
Distance To Camera Mixing Macbeth | 00:35:23 |
Foley Sound Cheats Introduction | 00:40:13 |
– Watermelon (body stabs) | 00:41:15 |
– Corn Starch (footsteps in snow) | 00:42:53 |
– Grass/Leaves (Cassette Tape) | 00:43:20 |
– Bones Breaking (Baked Chicken Bones) | 00:43:37 |
– Chain Link Fence (Metal Rake) | 00:44:16 |
– Bird Wings (Leather Gloves) | 00:44:43 |
– Face Punch (Meat) | 00:45:08 |
– Body Punch (Sand Bag) | 00:45:32 |
– BIG Punch (Phone Book) | 00:45:39 |
– Head Crush (Romaine Lettuce) | 00:46:21 |
Foley Across Keys in Logic Pro | 00:47:13 |
Slate Digital Raven Introduction | 00:48:26 |
Foley Across Keys in Logic Pro – Continued | 00:52:24 |
Foley Across Keys in Logic Pro – Example 2 | 01:06:29 |
Keyboard Mapped Foley Practical Example | 01:18:24 |
MIDI In Adobe Audition with Sample Tank | 01:24:55 |
Wrap Up | 01:40:01 |
In this fun chapter we learn all about loop groups, how to record them, how to have the performers perform, how to do loop group foley, and how to layer them all together.

Chapter Contents | Run Time |
Introduction | 00:00:06 |
“Mask of Zorro” Review | 00:00:24 |
Loop Group Introduction | 00:01:10 |
The Process of Loop Groups | 00:02:48 |
Walla Recording Examples | 00:05:28 |
– Light Conversation | 00:05:28 |
– Loud Conversation | 00:06:57 |
– Whispers | 00:07:32 |
– Coversation Gender Specific | 00:08:27 |
– “Goodbye!” | 00:09:38 |
– Confusion | 00:10:34 |
– Call Outs | 00:12:18 |
– Shock & Awe | 00:13:03 |
– Reactions | 00:14:06 |
– Call Center | 00:15:31 |
– The Brawl | 00:16:53 |
– The Party | 00:18:40 |
– Screams | 00:19:38 |
– Crying | 00:20:14 |
– Laughing | 00:22:09 |
– Short Laughs | 00:23:01 |
– “Whoah!” | 00:24:27 |
– Crowd “Defense!” | 00:24:55 |
– Applause | 00:26:57 |
Foley Loop Groups | 00:27:44 |
– Plate Foley | 00:27:44 |
– Silverware Foley | 00:28:50 |
– Toasting Foley | 00:30:37 |
– Chair/Sitting Foley | 00:31:45 |
– Carpet Zombies | 00:32:46 |
Casting for Loop Groups | 00:33:47 |
Recording Loop Groups on Set | 00:35:39 |
Layering Loop Groups | 00:36:45 |
Wrap Up | 00:48:45 |
In this chapter we discover the importance of recording our own sound effects, how best to do it, how to sync and layer them in post, and we’re introduced to several amazing plugins.

Chapter Contents | Run Time |
Introduction | 00:00:07 |
Why Record Sound Effects at All? | 00:00:36 |
What Microphones to Use in SFX Recording | 00:01:54 |
Which Recorder to Use in SFX Recording | 00:05:56 |
SFX Recording Levels | 00:11:01 |
File Storage Considerations for Cards | 00:12:16 |
Syncing and Layering SFX | 00:14:46 |
Syncing and Layering SFX (Door Open) | 00:27:35 |
Syncing and Layering SFX (Gun Fire) | 00:33:48 |
Introduction: Zynaptiq Morph | 00:40:36 |
Wrap Up | 00:54:34 |
In this chapter we’re shown the value of understanding the distance from source to microphone, what different stereo and mono mic configurations do to the sound, how to always notice the sound effects around us, and how to best turn every day items into amazing SFX.

Chapter Contents | Run Time |
Introduction | 00:00:07 |
Microphone Distance Issues | 00:00:56 |
Junkyard Sound Effects Examples | 00:01:27 |
Junkyard Glass Examples | 00:07:19 |
Microphone Uniqueness | 00:09:26 |
Crash Cymbal Example (Hypercardioid) | 00:09:58 |
Crash Cymbal Example (M/S Hypercardioid) | 00:14:14 |
Mixing Bowl (Hypercardioid) | 00:17:19 |
Mixing Bowl (X/Y) | 00:20:05 |
Mixing Bowl (M/S) | 00:21:27 |
Mixing Bowl (M/S Hypercardioid) | 00:21:52 |
Tire Rim (M/S Hypercardioid) | 00:23:09 |
Sound Effects Are Everywhere (The Cotton Silos) | 00:27:13 |
The Singing Cotton Silo | 00:33:09 |
The Semi Scale | 00:36:46 |
The Cannon Wall | 00:41:14 |
The Grate | 00:43:42 |
Settings for SFX | 00:44:47 |
Compression & Limiters | 00:46:02 |
Sample Rates | 00:47:19 |
Recording Ambiences | 00:49:33 |
Ambiences with X/Y Mic | 00:51:28 |
Ambiences with M/S Mic | 00:52:36 |
X/Y – M/S – H2N Contrasted | 00:55:13 |
Multiple Microphone Recording – Train | 00:55:36 |
Recording Ambiences in 5.1 | 00:59:10 |
SFX Layering With a Keyboard | 00:59:58 |
Wrap Up | 01:09:21 |
This chapter deal exclusively with the beginning theories and practices of turning ordinary sound effects into cinematic works of punchy, groovy and exciting art.

Chapter Contents | Run Time |
Introduction | 00:00:08 |
“Raiders of the Lost Ark” Review | 00:01:15 |
Simple EQ | 00:06:13 |
Pitch Shifting | 00:28:50 |
Doppler | 00:38:32 |
Distortion | 00:43:55 |
– Bit Crushers | 00:51:29 |
– Guitar Amp Convolutions | 00:52:49 |
Harmonic Enhancement – With Zynaptiq Morph | 00:53:32 |
Harmonic Enhancement – With MC Transformer | 00:54:28 |
Harmonic Enhancement – With Waves Lo-Air | 00:55:14 |
Harmonic Enhancement Speedboat Example | 00:55:53 |
Harmonic Enhancement with Zynaptiq Unfilter | 00:58:44 |
Harmonic Enhancement Mortorcycle Example | 01:00:04 |
Flanging Effects – Things Moving Away | 01:02:22 |
Stereo Expansion | 01:08:50 |
Wrap Up | 01:19:23 |
This chapter comprises the advanced knowledge and use of Adobe and iZotope plugins to completely transform a recording into something more useful in cinema.

Chapter Contents | Run Time |
Introduction | 00:00:07 |
The Sound Cube – Positioning Sound in a Mix | 00:00:37 |
Notch EQ | 00:04:51 |
Side Chaining Plugins | 00:12:16 |
Resynthesis of Sound Effects | 00:23:07 |
Spectral Casting | 00:26:26 |
Advanced Resynthesis | 00:30:38 |
Vocoder Effects | 00:40:12 |
Crunching Whisper Effects | 00:45:46 |
Processing Finger Hits | 00:50:23 |
Pig Squeal Into Monster | 00:55:52 |
Burp Into Kaiju | 01:00:02 |
Wrap Up | 01:02:57 |
This fun chapter shows us how to misuse software to create untold riches of sound scapes and effects from ordinary recordings.

Chapter Contents | Run Time |
Introduction | 00:00:07 |
Spectral Drawing using Adobe Audition and iZotope RX | 00:01:00 |
Denoise | 00:13:45 |
Adding More Crunching to a Denoise Crunch | 00:17:34 |
Denoise Mashup | 00:19:49 |
Spectral Repair | 00:23:08 |
Deconstruct Crunch | 00:28:09 |
Deconstruct Crunch with the Truck | 00:30:38 |
Full Mashup for Best Results | 00:32:34 |
Full Mashup with the Truck | 00:37:30 |
Full Mashup with an Ambience | 00:42:06 |
Mashup in Adobe Audition | 00:45:47 |
Wrap Up | 00:46:49 |
This critical chapter shows us a few examples of the importance of layering sound effects and how to best do it by using the best parts of each layer to support the whole. It also deals with the exporting of sound effects.

Chapter Contents | Run Time |
Introduction | 00:00:07 |
Layering for Punches | 00:00:50 |
Layering for Spaceships | 00:19:54 |
Layering for Guns | 00:48:11 |
Layering for Explosions | 00:58:31 |
Exporting Layered Sound Effects | 01:04:07 |
Sound Effects Insertion and Editing (Donuts) | 01:07:13 |
Wrap Up | 01:15:53 |
This chapter covers everything needed to understand how to use, layer, manipulate, edit and manage ambiences. All five of the example videos have their ambiences cut in during the last portion of this chapter.

Chapter Contents | Run Time |
Introduction | 00:00:07 |
“Master and Commander” Review | 00:31:00 |
Ambiences Theory and Application | 00:01:54 |
Different Kinds of Ambiences | 00:05:17 |
Dealing with Mono Ambiences | 00:17:58 |
Using Plugins for Stereo Enhancement and Mono Compatibility | 00:18:58 |
Solving Mono Ambiences with Editing | 00:23:04 |
Stereo Ambiences to Surround Ambiences | 00:26:47 |
Layering Ambiences | 00:38:05 |
EQing Ambiences | 00:41:16 |
Inserting Ambiences (Action Scene) (Factory/industrial) | 00:44:32 |
Inserting Ambiences (ENG Scene) (Human/Suburban) | 00:58:52 |
Inserting Ambiences (Macbeth Scene) (room and panning) | 01:02:04 |
Inserting Ambiences (Donuts Scene) (Car ambiences) | 01:08:21 |
Inserting Ambiences (Beach) (Birds, surf, balancing room tone) | 01:19:26 |
Wrap Up | 01:24:05 |