In the “Fix Volume” you’ll learn how to fix nearly every kind of bad audio situation from simple noise to massive artifacts and bogies using Adobe Audition, iZotope RX and Magix Spectral Layers Pro. This volume is a master’s education in how to clean and perfect sound in addition to preparing deliverables for professional Hollywood export requirements and editing using 5 real-world short films. You’ll watch step-by-step as Mark takes you through dozens of examples from easy to horrific and get a great result.
In this chapter Mark takes us through the fundamentals of audio frequencies and how to know which sound like what, how best to use them, a general overview of iZotope RX, Adobe Audition, DAWs in general, the Essential Sound Panel and how to export using Dynamic Linking.

Chapter Contents | Run Time |
Introduction | 00:00:07 |
House of Cards Review | 00:00:45 |
DAW Review | 00:01:49 |
Audition Basic Tools and Use | 00:04:28 |
Frequencies Identified and Explained | 00:06:03 |
Frequencies Identified in Dialog | 00:14:29 |
Frequencies Identified in Music | 00:19:09 |
iZotope RX General Overview (Spectral View Explained) | 00:24:42 |
Audition Basic Tools and Implementation | 00:31:37 |
Spectral Layers Overview (Advanced Spectral View) | 00:44:43 |
Getting Audio from Audition/DAW into iZotope RX | 00:52:16 |
iZotope RX as in-DAW plugins | 00:58:40 |
Adobe Essential Sound Panel | 01:02:35 |
Export Audio & Video using Media Encoder (Dynamic Link) | 01:18:10 |
Wrap Up | 01:19:29 |
In this chapter Mark takes us through best practices of Normalizing audio, Denoising protocols and use, de-reverbing “roomy” dialog and how to create your own impulse response so you can get reverb issues handled in cleanup & ADR mixing.

Chapter Contents | Run Time |
Introduction | 00:00:07 |
“Dave” Review | 00:01:07 |
Protocols for Denoising/DX Fixing | 00:03:43 |
Normalizing Best Practices | 00:04:37 |
Fixing Distorted Audio with RX | 00:08:41 |
Fixing Noisy Audio with RX (multiple examples) | 00:17:07 |
Using Adaptive Noise Profiles with RX | 00:38:28 |
Using RX Dialog Denoise | 00:39:31 |
Adding EQ profiles to Denoise | 00:42:06 |
Using iZotope De-Reverb | 00:45:38 |
Using Impulse Responses wtih De-Reverb | 00:51:03 |
DIY Impulse Response Creation | 00:58:41 |
In this chapter Mark shows us how to handle every-day noise and artifact issues including mic bumps, noise, crackle, pitches, plosives and integrated noise issues.

Chapter Contents | Run Time |
Mild Artifacts Example 1: Declick | 00:00:08 |
Mild Artifacts Example 1: Decrackle | 00:05:43 |
Mild Artifacts Example 2: Spectral Repair – Pitch | 00:09:47 |
Mild Artifacts Example 3: Spectral Repair – Traffic | 00:18:59 |
Mild Artifacts Example 4: Factory: Noise & Multiple Pitches | 00:30:51 |
Mic Bumps Example 1 | 00:42:41 |
Mic Bumps Example 2 | 00:51:24 |
Integrated Noise Solutions Example 1 | 00:56:25 |
Integrated Noise Solutions Example 2 | 01:11:09 |
Dealing with Plosives | 01:20:55 |
Wrap Up | 01:27:40 |
In this chapter we get down and dirty with advanced knowledge of fixing real-world issues we face from loud background elements in our dialog.

Chapter Contents | Run Time |
Introduction | 00:00:06 |
“Star Wars” Review | 00:00:38 |
Fixing RF Hits | 00:02:42 |
Removing Sirens/Harmonic Pitches | 00:10:38 |
Understanding the Nature of Overtones (Train Horn) | 00:19:15 |
Understanding the Nature of Overtones (Plane Engine) | 00:26:59 |
Fixing Dialog Against Traffic | 00:30:25 |
Fixing Dialog Against Crickets | 00:45:54 |
In this chapter we are walked through step-by-step methods for dealing with strong background noise on dialog in the form of several examples. We also learn how to use Zynaptec’s anti-digital-artifact plugin: Unchirp.

Chapter Contents | Run Time |
Multitude of issues: Crickets, flies, birds, desert | 00:00:07 |
Multitude of issues: Traffic, Trains, Noise. | 00:15:07 |
Using Zynaptec: Unchirp | 00:25:38 |
Multitude of Issues: Street Corner | 00:31:48 |
Wrap Up | 00:53:16 |
In this final chapter of the Edit Volume Mark shows us how to use simple editing tools to radically change the nature of sound effects

Chapter Contents | Run Time |
Introduction | 00:00:05 |
SFX Insertion & Editing Basics (Action) | 00:00:43 |
Solving Production Noises with SFX | 00:10:26 |
Solving Cut offs with fades and reverb | 00:11:25 |
Magic Attacks for SFX | 00:14:13 |
Wrap Up | 00:24:22 |
In this chapter Mark begins the process of actual dialog cleanup in the example videos beginning with the “action sequence” including cleaning up lavs, shotgun mics, and production audio.

Chapter Contents | Run Time |
Introduction | 00:00:06 |
“Raiders of the Lost Ark” Review | 00:01:14 |
Action Scene Dialog Clean Up Sequence | 00:01:14 |
– Voice Over Cleanup | 00:03:48 |
– Lavalier Cleanup – Becky | 00:11:25 |
– Hypercardioid (Boom) Clean up – Becky | 00:24:57 |
– Hypercardioid (Boom) Clean up – Production Sound | 00:33:54 |
– Lavalier Cleanup – Kolton | 00:53:45 |
In this chapter we continue with dialog clean up of the example scenes with the horrific Beach scene and Donut scene where we deal with mono and stereo dialog and begin working with batch capture functions in iZotope RX.

Chapter Contents | Run Time |
Beach Scene Dialog Clean Up Sequence | |
– Hypercardioid (Boom) Clean up – Robbie | 00:00:06 |
– Hypercardioid (Boom) Clean up w Expander – Robbie | 00:06:42 |
– Lavalier Cleanup – (Robbie in Becky’s Mix) | 00:17:28 |
– Surgical Selection and Destruction of Noise | 00:24:14 |
Donut Scene Dialog Clean Up Sequence | |
– In Car Cleanup in Stereo Dialog | 00:31:16 |
– Batch Denoise in iZotope RX | 00:40:47 |
In this chapter we look deeply at cleaning lavaliers, de clipping, and special tools for dealing with clothing rustle, and how to insure we don’t lose our master audio files when doing destructive editing.

Chapter Contents | Run Time |
Macbeth Scene Dialog Clean Up Sequence | |
– Lavalier Clean Up – Becky (De-Reverb/IR use/Expansion) | 00:00:09 |
– Backing Up Audio Files Before Fixing Them | 00:13:35 |
– Lavalier Clean Up – Becky (De-Reverb/IR use/Expansion) Continued | 00:16:20 |
– Distorted Audio Fix – Becky | 00:31:40 |
– Lavalier Clean Up – Becky Continued | 00:34:15 |
– De-Reverb/Expansion Wrap Up | 00:40:58 |
– Lavalier Clean Up – Josh (Clothing Rustle/De-Crackle) | 00:42:17 |
ENG Scene Dialog Clean Up Sequence | |
– Lavalier Clean Up – Becky | 00:44:12 |
– Lavalier Clean Up – Prof. Snurd – De-Clip | 00:48:37 |
– ENG Scene Wrap Up | 00:51:08 |
Wrap Up | 00:51:40 |
In this chapter we discover the wonders of looping vs. ADR and we’re shown how to do it with examples from the Action scene.

Chapter Contents | Run Time |
Introduction | 00:00:05 |
Star Wars: The Force Awakens Review | 00:00:19 |
The Revolution of Looping Vs. ADR | 00:03:28 |
Looping Demonstrated | 00:10:29 |
Looping Demonstrated with Becky | 00:21:56 |
ADR/Looping Organization & Sync/Editing | 00:28:07 |
Wrap Up | 00:37:50 |
In this chapter Mark shows us how to mix ADR/Looped dialog into on set dialog so we can have seamless transitions between them in the mix

Chapter Contents | Run Time |
Introduction | 00:00:06 |
“X-Men” Review | 00:00:32 |
Basic ADR Mixing with Standard EQ | 00:03:12 |
Advanced ADR Mixing with Match EQ via iZotope Ozone | 00:17:29 |
Backing Up Clips in Adobe Audition When Destructive Editing | 00:22:57 |
Advanced ADR Mixing with Match EQ via iZotope Ozone Continued | 00:27:38 |
Advanced ADR Mixing with Reverb | 00:47:01 |
Using Impulse Responses in ADR Mixing | 00:51:42 |
Wrap Up | 00:57:50 |
In this chapter Mark takes through the Beach scene doing the final strokes and tweezing which is needed to get the dialog mix handled.

Chapter Contents | Run Time |
Introduction | 00:00:06 |
“Man of Steel” Review | 00:01:05 |
Distance to Camera Mixing Introduction | 00:02:48 |
Final Fixing Process Protocols | 00:04:24 |
Organization | 00:06:31 |
The Basic Dialog Grade (Beach/Robbie) | 00:15:13 |
Uniform Volume Using Essential Sound Panel | 00:32:04 |
The Basic Dialog Grade (Beach/Becky) | 00:36:14 |
Room Tone | 00:44:57 |
Ambiences Consideration | 00:46:41 |
Balancing Character Sound & Timbre | 00:48:07 |
Dialog Compression | 00:52:01 |
Using Waves Vocal Rider | 00:57:50 |
In this chapter Mark takes us through export considerations for Dialog, special effects on dialog, dealing with dialog norm and compliance, stereo room tone, and how to deal with compression on export.

Chapter Contents | Run Time |
Dialog Norm, Levels, Automation and Compliance (Beach) | 00:00:09 |
Muting and Organization of Reference and Unused Tracks | 00:19:07 |
Distance to Camera Mixing Begun (Beach) | 00:20:01 |
Compression in Dialog Exports | 00:30:25 |
Special Dialog Considerations and Effects (Donuts) | 00:35:41 |
Using Dialog Bussing | 00:47:11 |
Using Stereo Room Tone | 00:50:39 |
This chapter completes the Fix volume with the final examples of basic dialog grade, compliance, automation, dialog norm and final exportation.

Chapter Contents | Run Time |
Basic Grade (Macbeth – Josh) | 00:00:07 |
Basic Grade (Macbeth – Becky) | 00:04:37 |
Adding Multi-Band Compression to Dialog | 00:11:47 |
Dialog Norm, Levels, Automation and Compliance (Macbeth) | 00:16:10 |
Using Unveil in Macbeth | 00:32:34 |
Multi-Band Compressor on Dialog Bus Redux | 00:36:07 |
ENG Basic Grade (Becky) | 00:37:30 |
Multi-Band Compressor Use (Becky) | 00:42:06 |
ENG Basic Grade (Prof. Snurd) | 00:42:48 |
Multi-Band Compressor Use (Prof. Snurd) | 00:47:05 |
Dialog Norm, Levels, Automation and Compliance (ENG) | 00:50:56 |
Final Dialog Export | 00:58:08 |
Wrap Up | 01:03:29 |
In this chapter, Mark takes us on a tour of dealing with fixing sound using exclusively Adobe Audition.

Chapter Contents | Run Time |
Introduction | 00:00:07 |
Intro to Adobe Audition Spectral Editor | 00:00:32 |
Basic Denoising | 00:02:21 |
Dealing with Mic Bumps | 00:07:32 |
Advanced Denoising | 00:14:26 |
Dealing with Noise, Birds & Trucks | 00:24:45 |
Dealing with Planes | 00:36:01 |
Dealing with Trucks Redux | 00:44:09 |
Dealing with Clicks & Pops | 00:50:14 |
Batch Denoising | 00:54:54 |
Wrap Up | 00:58:02 |