In the “Edit Volume” you’ll learn the elusive and sometimes overlooked aspects of making sound smooth, workable and even making things sound better than they are. Using Adobe Audition as the platform, you’ll learn to import from NLE-to-DAW and cut room tone, ambiences, how to best use cross fades, organization, and even how to turn dull sound effects into powerful Hollywood show-stopping-masterpieces, all while watching Mark do the edit in 5 real-world scenarios.
In this chapter Mark fires the opening salvo of information regarding the mysteries of audio editing, and he gives us the basic tools which don’t translate from NLEs – and which are mandatory to get audio organized and ready for the Fix and Mix.

Chapter Contents | Run Time |
Introduction | 00:00:06 |
The Purpose of Editing | 00:00:40 |
Why Digital Audio Workstation (DAW)? | 00:03:00 |
Why Edit Dialog? | 00:04:35 |
ENG Sequence Before and After | 00:05:37 |
Beach Sequence Before and After | 00:06:13 |
Donuts Sequence Before and After | 00:06:48 |
Macbeth Sequence Before and After | 00:07:48 |
Action Sequence Before and After | 00:08:52 |
Dialog Editing Introduction | 00:10:22 |
Lead-Time in the Timeline | 00:11:13 |
NLE Timeline Organization | 00:11:51 |
Plural Eyes Audio Synchronization | 00:13:06 |
Solving Sync Problems in Premiere Pro | 00:19:26 |
Sample Accurate Sync in Premiere Pro | 00:22:43 |
2-pop Creation and Why We Must | 00:32:46 |
Tail Pop Creation | 00:37:58 |
Export Audio from Premiere Pro to Audition (Dynamic Link) | 00:40:22 |
Export Audio into Premade Template | 00:47:56 |
Audition Preferences Explained | 00:58:00 |
Key Commands to Have | 01:09:43 |
Wrap Up | 01:23:15 |
In this Chapter Mark covers knowledge about editing which isn’t widely known including the right kinds of crossfades to use, normalizing dialog, looping room tone secrets, syncronization mysteries and an overview of the DAW.

Chapter Contents | Run Time |
Introduction | 00:00:06 |
Getting to Know Adobe Audition/DAWs | 00:00:54 |
The Mix Window | 00:11:27 |
File Organization | 00:16:14 |
Normalize Dialog With the Essential Sound Panel | 00:24:04 |
Using the Right Crossfades | 00:28:12 |
Sample Editing | 00:37:49 |
Cutting In Room Tone | 00:47:45 |
Advanced Room Tone Editing | 00:58:36 |
Looping Room Tone | 01:05:24 |
Dialog Sync Basics | 01:08:51 |
Wrap Up | 01:21:15 |
This chapter is strongly weighted toward cutting ADR and all the functions which are required to get that handled including a surprise from Adobe.

Chapter Contents | Run Time |
Introduction | 00:00:06 |
Cutting In ADR (Macbeth) | 00:00:32 |
Cutting In ADR (Action) | 00:11:26 |
Cutting In ADR (Beach) | 00:23:17 |
Automatic Speech Allignment (Action) | 00:45:47 |
Automatic Speech Allignment (Beach) | 00:50:06 |
Wrap Up | 00:52:08 |
In this chapter Mark takes us through three EXTENSIVE edit jobs for the Macbeth, Donuts and brutally noisy Beach scenes.

Chapter Contents | Run Time |
Introduction | 00:00:06 |
Dialog Cutting | 00:00:41 |
Dialog Spotting (selecting the right mic) – Macbeth | 00:07:01 |
Dialog Spotting (selecting the right takes) – Beach | 00:39:39 |
Dialog Re-Import (for better takes) | 00:47:57 |
Dialog Re-Import Redux | 00:54:31 |
Different Take Dialog Syncing | 00:58:51 |
Dialog Re-Import Re-Redux | 01:06:35 |
Different Take Dialog Syncing Redux | 01:07:48 |
More Editing Examples (Beach) | 01:09:37 |
More Dialog Re-Import Examples | 01:14:16 |
More Different Take Dialog Syncing | 01:15:32 |
More Editing Examples (Beach) | 01:17:15 |
Searching for Better Takes (bird noise fix) | 01:19:30 |
Searching for Better Takes (truck noise fix) | 01:21:39 |
More Dialog Editing Examples | 01:23:01 |
Different Take Syncing | 01:24:15 |
More Dialog Editing Examples | 01:29:00 |
Searching for Better Takes (surf noise fix) | 01:30:37 |
More Dialog Editing Examples | 01:35:19 |
Searching for Better Takes (surf noise fix) | 01:37:59 |
More Dialog Editing Examples | 01:39:08 |
Dialog Spotting (selecting the right mic in stereo/surround) – Donuts | 01:47:46 |
Multiple Mic Cutting | 02:03:26 |
Wrap Up | 02:07:21 |
In this Chapter Mark takes us through One-More-Pass of Editing and covers everything from special Room Tone Tricks to fix horrific surf-laden DX to stereo DX editing, cutting final voice overs and what to do if your DX goes out of sync in the editing process.

Chapter Contents | Run Time |
introduction | 00:00:04 |
Final Editing & Room Tone (Macbeth) | 00:00:40 |
Final Editing & Room Tone (Action) | 00:22:18 |
Last Minute ADR Editing | 00:29:52 |
Voice Over Editing (Donuts) | 00:36:42 |
Stereo Dialog Final Edit (Donuts) | 00:39:44 |
Re-Syncing Dialog From An Accidental Timeline Move | 00:44:29 |
Mono Compatibility Check for Stereo Dialog | 00:46:44 |
Visual Dialog Syncing | 00:48:02 |
More Final Dialog Editing Examples (Donuts) | 00:52:43 |
Final Editing & Room Tone (ENG) | 00:56:55 |
Exporting Dialog | 01:03:29 |
Introduction to Special Room Tone Magic | 01:11:23 |
Special Room Tone Magic (Beach) | 01:12:02 |
Wrap Up | 01:32:29 |
In this final chapter of the Edit Volume Mark shows us how to use simple editing tools to radically change the nature of sound effects

Chapter Contents | Run Time |
Introduction | 00:00:05 |
SFX Insertion & Editing Basics (Action) | 00:00:43 |
Solving Production Noises with SFX | 00:10:26 |
Solving Cut offs with fades and reverb | 00:11:25 |
Magic Attacks for SFX | 00:14:13 |
Wrap Up | 00:24:22 |